"Correct" XBGT IP update: How many?

Vehicle models, character models, commercial kits, custom kits, and so on.

"Correct" XBGT IP update: How many?

Postby Bronze21 » Mon Feb 03, 2003 5:49 pm



The mold is going to be poured in the morning. Parts should be out next week. I'm going to try and cast them this weekend. I'll have to send the pics to Peter or Phil @ Aussiecoupes once I paint one up, and I'll leave the other one resin yellow for your viewing pleasure. Cheers.


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"Correct" XBGT IP update: How many?

Postby Interdictor » Mon Feb 03, 2003 6:48 pm

Looking foreward to it!
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"Correct" XBGT IP update: How many?

Postby Bronze21 » Mon Feb 03, 2003 8:42 pm



I just hope you guys aren't dissapointed in it. But, if you can improve on it, kudos. I've spent 19 hours on it already and I'm at my wits end. There ended up being 47 parts in order to make it at the level it is. I have too many other projects/irons in the fire to keep obsessing on this one any longer. You know, the "honey-do" list? I'll keep you guys notified. Cheers.


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"Correct" XBGT IP update: How many?

Postby Interdictor » Mon Feb 03, 2003 10:01 pm

It has to be better that what's offered in current kits. I'm sure you did a fine job.
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"Correct" XBGT IP update: How many?

Postby Bronze21 » Tue Feb 04, 2003 10:59 am

The silly-cone is curing as we speak...so to speak...type...whatever. In 6 hours I'll be able to demold the buck and start pouring the parts. Thanks to the guys at the wood shop for letting me kipe some silicon. It cost me a box of dog-nuts (doughnuts). At least that's cheaper than buying it myself (the name brand is Shintsu). I'll try to have pics to e-mail all of you by Monday.
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